As global warming makes parts of the world uninhabitable, the sparsely populated islands of the Arctic will start to look awfully inviting to big chunks of humanity.  This game simulates an attempt by private equity investors to invade the Novaya Zemlya archipelago and sell off its real estate to climate-change refugees.  Your goal is to guide a fleet of transport vessels to the coast of Novaya Zemlya and set up habitats for settlers.  You also have a fleet of cable-layers waiting in a Norwegian fjord.  You can use them to connect these habitats to the European electricity grid via high-voltage undersea cables. Your goal is to connect as many hexes with habitats to the electric grid via undersea cables as you can. Of course, the Russians will try and stop you.  Your mercenaries have captured the Russian air base at Rogachevo and can use it to launch mine-laying UAVs.  These mines, or torpedoes that wait on the bottom of the ocean to ambush Russian ships and subs, are your only weapons.  You have no defenses against Russian air attacks, as air defense systems are expensive and no one will sell them to shady vulture investors.  The one thing you can do is build cheap wooden decoys to divert scarce Russian drones and cruise missiles from valuable targets.  Is this a far-fetched scenario? Yes!  Can investors acquire the ships, aircraft, weapons, and mercenaries needed to pull this off on the open market today? Yes! Good luck!

This game is essentially a simulation of an amphibious assault on a pair of uninhabited islands.  The platforms that navies use to conduct amphibious assaults have civilian analogs that investors can buy or lease today.  Semi-submersible heavy lift shifts are basically amphibious assault ships.  These heavy lift ships regularly move offshore oil rigs around the world.  In fact, these ships can often carry more cargo than the largest naval amphibious transport docks.  A few of these commercial vessels would be more than enough to transport a fleet of hovercraft, modular piers, barges, and landing craft.  Civilian equivalents of all of these landing vehicles are also available on the open market today.  Since the amphibious landings envisioned in this game will not be opposed, four 90,000-ton heavy lift ships similar to the BOKA Vanguard should be more than adequate to land the equipment and supplies needed to build several habitats. 

There are several civilian cable-laying ships capable of laying the kind of high-voltage direct current cables this game envisions.  Europe already has several high-voltage direct current (HVDC) undersea cables that stretch for hundreds of miles, so linking Novaya Zemlya to Norway is technologically feasible.  

Yes, these undersea cables are vulnerable to sabotage, and life in the Arctic is going to be impossible if the Russians cut these power cables.  This game imagines two ways to mitigate the risk of sabotage.  The first line of defense is the massive number of naval mines you will lay.  Deploying bottom mines along the route of the HVDC cable will deter Russian submarines from operating close to the ocean floor.  The second line of defense is redundancy: you have four cable layers laying four cables parallel to each other.  A Russian submarine would need to locate and cut all four cables to shut off power to your growing cities.  The hapless Russian sub sent to cut your power is probably going to trigger a mine before it finds all four cables.      

The UAVs in the game are just modified Cessna Caravan turboprops.  These rugged aircraft can operate from short dirt runways and can carry over 3,000 lbs of cargo.  With a few modifications, these widely available commercial aircraft could be modified to drop a mine.  A Cessna 208B recently completed an uncrewed flight.  

The mines are the hard part. You will need a mine that can target Russian submarines in waters as deep as 300 meters.  For this reason, the game envisions highly sophisticated mines like the US Mark 60 CAPTOR mine.  This mine contains a fire and forget homing torpedo that can sit on the bottom of the ocean for months.  Unlike everything else envisioned in this game, this kind of weapon is not for sale to civilians…but the companies that make these kinds of weapons are!  You are a private equity firm with billions of dollars, and you acquire mid-sized defense contractors all the time.  Alternatively, you could start a company in a friendly country to manufacture mines for export and license the ASW torpedo technology from a European or Asian defense contractor.  Since you are making life difficult for the Russians, the Western law enforcement agencies that monitor the international arms trade will not look too closely at your company.  A Canadian startup licensing South Korean lightweight ASW torpedo designs will do in a pinch.

The game does envision constant drone attacks from Russia, similar to the kinds of suicide drone attacks that we have seen in Ukraine.  Will anyone want to move to a cold island that is constantly under air attack?  In 20 years, the answer will likely be yes due to global warming.  The upper middle classes of Hot Zone countries will need a place to go, and they will bring their electrical engineering degrees with them.  Novaya Zemlya is about the same size as the Czech Republic, and over twice the size of the Netherlands. That is enough room to build a PHD-heavy multi-trillion-dollar economy.  Novaya Zemlya’s citizens will take it upon themselves to build an air defense network that can clear the skies of Russian aircraft and keep their children safe.   However, the best way to protect your investment from Russian attacks is to offer the Russians a share of the equity in your venture. Negotiating deals and aligning incentives is what private equity investors do.  If this works, you will own all of the real estate underneath the next South Korea. You can afford to offer some of the economics to the Russians.  With boots on the ground and electric heaters keeping people warm, you can negotiate with the Russians from a position of strength.  The Russians are pragmatic.  They need the immigrants Novaya Zemlya will attract to solve Russia’s demographic issues.  They will not nuke Canada 2.0 if they own 20% of Canada 2.0.

Would a Western private equity firm ever try something like this?  Almost certainly not!  Would an exiled Russian oligarch whose genuine concern for the future of Russia has made him powerful enemies in Moscow try this?  Possibly.  A remote Arctic island would be a great place to avoid Polonium in your tea.  The screenplay writes itself.  Thanks for playing!

Comments

Log in with itch.io to leave a comment.

(1 edit)

Having a hard time with this one! One thing that's challenging for me is that it's very hard to figure out what's going on. 

Right now, if a UAV is destroyed, we get very little information about what happened. If we at least got the location of the UAV that was destroyed that would be great, but would love to get more info on what actually destroyed it. Like I know I'm outside reach of an air strip, but it would be great to know 100% that my mental model matches what the game is doing.

Sometimes my habitats seemed to be killed by ships that were within one range, even when I had surrounded my habitat with UAVs and mines. If that's true, then I'm completely puzzled about how that's possible and what to do about that.

I gave up trying to defend my Heavy Lift Ships, since it seemed like no matter how I positioned UAVs and mines, there was no way to protect them from being destroyed (and this was after I made sure I was 7 hexes away from airstrips). So now I just move them along the top of the map. 

Something that could help is making the process for moving thing faster. So far, I'm moving all my ships together and it takes 12 clicks just to move 4 ships to one hex. Would love it if there was a shortcut to move all, or if the ship was autoselected when tapping the hex at least.

So I'd say here's my situation:

1. I don't know the cause of my habitats/ships dying.
2. So I don't get good information about what I'm doing wrong or how I can change up to do better next time.

3. Meaning I have to do a lot of random experiments to see try and find a strategy that doesn't obviously suck. 

4. It's slow to take actions, so this whole process takes a lot of time, and I end up playing "lets see what happens if" games where I, for instance, just leave the Cable Layer's and Heavy Lift Ships alone while I see if the UAVs can find any enemy ships. 

Hope this is helpful!

(+1)

Very helpful as always!

This game is really about dealing with an enemy you cannot see, and mitigating the impact of weapons you cannot stop.  You can win but expect to lose a lot of ships, UAVs, and habitats.  As long as you have enough hexes with habitats connected to the Norwegian electricity grid at the end of the game, you can win a major victory.  

One thing to consider is checking the UNITS report on the GAME KEY screen.  This should show you how many enemy platforms are left.  Your heavy lift ships are being hit by a frigate or sub you cannot detect.  Lay enough mines in the right places, and you should be able to destroy all three frigates and two submarines.  You still have to stay out of range of the air bases to the south, but the north half of the map will be safe for heavy lift ships.    

Drones and cruise missiles are the only things that can destroy your habitats, and they can have unlimited range.  These are flying robots, so your mines (undersea robots) cannot really stop them.  Actually, nothing in the game  can.  The one thing you can do is build habitats faster than your opponent can destroy them.  The wooden decoys can also help you keep more of your habitats alive. 

Whenever an enemy kills one of your units, you get a message box, and you see the weapon card that caused the kill at the bottom of the screen.  The weapon card will tell you which platforms can launch the weapon.  However, you cannot know which actual enemy unit launched the unit, and you cannot see the unit  unless you detect it.  This feature adds a bit of realism to the game.  The crew of the Moskva probably had no idea of what hit them or what platform launched whatever hit them.  Since most of the platforms in this game are robots, you may not even know they have been hit.  All you really know is that they stopped transmitting or did not return to base.   

I hope that helps.

(+1)

Here is what your mine deployment should look like.  This mine deployment pattern will eliminate all ships and subs.