Geoforming
This is a game about reducing Earth’s average temperature to avoid human extinction. Reducing carbon emissions is vitally necessary to stop the increase in temperature. However, there are other mechanisms that can actually pull CO2 out of the atmosphere or block sunshine from reaching Earth. You can try carbon sequestration or space-based solar shades in this game. In the game, you represent a global network of environmental activists. You need to place your activists on a game board that represents institutions and industries across various nations. Place your activists in a manner that maximizes support for the temperature reduction strategy that you choose.
In this game, temperature change is a function of the amount of carbon in the atmosphere and the amount of sunlight reaching the surface of the earth. Temperature change is measured in degrees Celsius from the global average temperature baseline at the beginning of the game. The amount of temperature change impacts other elements in the game, such as the severity of weather events. The more carbon dioxide in the atmosphere, the higher the change in temperature. The higher the change in temperature, the more severe weather events. You can slow the rate of temperature change by increasing your geoengineering points. These points represent efforts to block or reflect sunlight before these photons can increase the temperature of the atmosphere.
Status | Released |
Platforms | HTML5 |
Rating | Rated 3.0 out of 5 stars (2 total ratings) |
Author | africacrossgames |
Genre | Strategy |
Made with | Phaser |
Tags | ccg, current-events, Deck Building, global-warming, worker-placment |
Comments
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Nice! I enjoyed the process as always - steep learning curve while figuring out a strategy that's not terrible, and then tweaking until I found the dominant strategy, with -0.6 degree change and -755 Co2 and 9 geo-engineering. Very satisfying!
I've been playing Scythe lately, and I really love how there's negative feedback loops built into the game - like you can make more workers, but the cost of using the workers goes up dramatically as you expand your workforce, meaning there's an incentive to keeping your labor force smaller.
I wonder if there is some cost to having too many activists? My winning strategies at the moment were to get as many activists as possible into local government to base build, but I can imagine my ability to build a base could be limited if I'm focusing on recruitment at the expense of getting any wins.
Anyways, good stuff, and I like that you're trying out this different configuration!
Glad you like it!
Scythe looks pretty cool. I think there is an implicit cost to having too many activists in the game if you have gained the ability to pick the next card. Once you have enough workers to activate the cards that reduce CO2, you are going to want to play these CO2 reduction cards frequently. Since you cannot place workers and pick the next card, you have to choose one ,and you are probably going to choose CO2 reduction. Put another way, placing workers has an increasingly high opportunity cost as the game progresses. Similarly, if you already have enough workers placed, you really do not want to waste a turn recruiting new workers when you could reduce CO2 or deploy a solar shade. At some point, it becomes more efficient to remove the Community Organizer card from the deck.
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I love your content man, I saw your games for the first time today and had a pleasent suprise when I saw you released a new banger the same time I saw your games.
Thanks! Would love to know what you think of the new one. Its a bit of a departure from the other stuff.
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Its pretty cool, but Im more interesting in your turn based card strategy games, like the ww2 libya game.
Oh! Got it.
https://africacrossgames.itch.io/retake-crimea is the latest using that engine.
https://africacrossgames.itch.io/the-french-resistance is my favorite